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Unleashing Potential in Innovation

STEM IN PLK LAWS FOUNDATION COLLEGE

STEM: Welcome

FLYING, VR & IOT EXPERIENCE

IN THE LFC STUDIO

The new multi-purpose studio brings emergent technologies into STEM learning and teaching, serving as a hub to explore VR CAVE, Flight Simulator, Virtual Reality (VR), 3D printing and the Internet of Things (IoT). The studio provides a “platform” for students to work together to design and develop e-learning and STEM resources.

 

STEM: Inner_about

THE NEW STEM PROJECTS

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VIRTUAL REALITY

VR technologies in the immersive environment enable students to learn in different subject areas.

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IOT ARDUINO CAR

Internet of Things (IoT) refers to the rapidly growing network connected devices that collect and exchange data using embedded sensors.

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3D Printing

3D printing allows for low cost, quick-turn functional prototypes, allowing allows students to make anything you want with their own idea.

STEM: Project

AEROSPACE ELITE TEAM

Brings STEM Education to new heights through designing experiments and holding flight simulator workshops.

VIRTUAL REALITY IN CLASSVR

VR technologies in education in the immersive environment enable students to learn in different subject areas in the studio. The VR environment engages students learning to see the world from the studio with interactive contents.

The high quality 360-degree VR videos develop will serve as a medium of interaction to facilitate discovery-based and game- based learning for students, enabling them to explore the field setting and to corroborate knowledge acquired from textbooks. In the studio, teachers can stimulate and engage students in virtual field trip experience and augmented scientific experiments to deepen their understanding and consolidate their knowledge.

 

STEM: Inner_about

VIRTUAL REALITY IN GOOGLE EARTH VR 

Go anywhere. Google Earth VR puts the whole world within your reach. Take a peek at some of the incredible sights you'll experience along the way in the preview gallery abovebelow. Hong Kong, Hoover Dam, Nevada, Arizona, Space Needle,  Seattle, Colosseum, Rome, Matterhorn, Switzerland...

STEM: Inner_about
STEM: Event

INTERNET OF THINGS & 3D PRINTING

Internet of Things (IoT) refers to the rapidly growing network connected devices that collect and exchange data using embedded sensors. In the studio, students can apply their knowledge in computational programming and use the IoT devices to bring their STEM designs to reality with 3D printing technology.

STEM: Inner_about

VR CAVE SYSTEM

HKU Faculty of Engineering creates innovative “imseCAVE” - a high performance, low cost, virtual environment for industrial applications and training. The imseCAVE has already been deployed in the simulation of very large and complex logistics systems, including the automated air cargo terminals and port container terminals. It was used to develop virtual reality-empowered training systems and programmes for ramp operations in Cathay Pacific Services Limited (CPSL). The simulated environment can engage students learning in applied learning in the aviation industry and geology. 

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VR Experience

VR technologies in education in the immersive environment enable students to learn in different subject areas in the studio.

STEM: Inner_about
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